Class Welcome

  • public class Welcome
    extends Object
    Welcome message is first one sent once the client enters a world. Contains current Client object, used by the client to identify itself. Optionally it also contains list of permanent objects.
    • Constructor Detail

      • Welcome

        public Welcome()
      • Welcome

        public Welcome​(@NonNull
                       @NonNull Client client,
                       @NonNull Set<VRObject> permanents)
    • Method Detail

      • getClient

        public @NonNull Client getClient()
      • getPermanents

        public @NonNull Set<VRObject> getPermanents()
      • setClient

        public void setClient​(@NonNull
                              @NonNull Client client)
      • setPermanents

        public void setPermanents​(@NonNull
                                  @NonNull Set<VRObject> permanents)
      • setTimestamp

        public void setTimestamp​(LocalDateTime timestamp)
      • canEqual

        protected boolean canEqual​(Object other)
      • hashCode

        public int hashCode()
        hashCode in class Object