Class Terrain


  • @Node
    public class Terrain
    extends VRObject
    Shared dynamic terrain, work in progress. Saving terrain with hundreds of points changed can easily take a few seconds.
    Author:
    joe
    • Constructor Detail

      • Terrain

        public Terrain()
    • Method Detail

      • getDiffuseColor

        public Color getDiffuseColor()
      • getEmissiveColor

        public Color getEmissiveColor()
      • getSpecularColor

        public Color getSpecularColor()
      • getDiffuseTexture

        public String getDiffuseTexture()
      • getChange

        public Terrain.TerrainChange getChange()
        Transient property, used only to propagate changes to other clients
      • setDiffuseColor

        public void setDiffuseColor​(Color diffuseColor)
      • setEmissiveColor

        public void setEmissiveColor​(Color emissiveColor)
      • setSpecularColor

        public void setSpecularColor​(Color specularColor)
      • setDiffuseTexture

        public void setDiffuseTexture​(String diffuseTexture)
      • setChange

        public void setChange​(Terrain.TerrainChange change)
        Transient property, used only to propagate changes to other clients