Classes
Members
handles :ManipulationHandles
Type:
- Source:
material
    Subclasses dispose of material, if they create it
- Source:
Methods
attachToCamera(camera)
    Attach it to the camera. It does not resize automatically, just sets the parent.
It does not automatically switch to another camera if active camera changes.
    Parameters:
| Name | Type | Description | 
|---|---|---|
| camera | currently active camera | 
- Source:
attachToHud()
    Attach it to the HUD. It does not resize automatically, just sets the parent.
Optionally also attaches handles to the hud, if they are active.
- Source:
detach(offsetopt)
    Detach from whatever attached to, i.e. drop it where you stand.
    Parameters:
| Name | Type | Attributes | Default | Description | 
|---|---|---|---|---|
| offset | number | <optional> | this.position.z | how far away from the camera to drop it, defaults to current z position (assuming it's attached to HUD or camera) | 
- Source:
dispose()
    Clean up allocated resources
- Source:
isSelectableMesh()
    XR pointer support
- Source:
removeHandles()
    Removes manipulation handles.
- Source: