Constructor
new FormArea(scene, form, nameopt)
    Create the area. The form must be fully prepared and initialized.
    Parameters:
| Name | Type | Attributes | Default | Description | 
|---|---|---|---|---|
| scene | BABYLON.Scene | |||
| form | Form | |||
| name | string | <optional> | "FormArea" | 
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Classes
Methods
createHandles()
    Creates manipulation handles. Left and right handle resize, and top and bottom move it.
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dispose()
    Dispose of all resources, including the form.
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show()
    Show the form. Texture with and height must be known up front, since Form can't figure it out - yet.
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