Class: ImageArea

ImageArea()

An area somewhere in space, like a screen, displaying a texture.

Constructor

new ImageArea()

Creates the area with default values. By default, it's sized and positioned to be attached to the camera, and includes manipulation handles
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Classes

ImageArea

Methods

attachToCamera(camera)

Attach it to the camera. It does not resize automatically, just sets the parent. It does not automatically switch to another camera if active camera changes.
Parameters:
Name Type Description
camera currently active camera
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attachToHud()

Attach it to the hud. It does not resize automatically, just sets the parent.
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createHandles()

Creates manipulation handles. Left and right handle resize, and top and bottom move it.
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detach()

Detach from whatever attached to, i.e. drop it where you stand.
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dispose()

Clean up.
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removeHandles()

Removes manipulation handles.
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