Class: Bot

Bot()

Robot base class, useful for chatbots.

Constructor

new Bot()

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Extends

Classes

Bot

Members

_isLoaded

Internal, set by WorldManager after the mesh/script has loaded.
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active :boolean

Active i.e. online users
Type:
  • boolean
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animation :string|null

Name of the animation that is currently active
Type:
  • string | null
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className

Server-side class name
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hasAvatar :boolean

true if the client has an avatar
Type:
  • boolean
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humanoid :boolean

Does this client have humanoid avatar, default true
Type:
  • boolean
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id :number

Id, equal on server and all instances
Type:
  • number
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leftArmPos :Point

Left arm position
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leftArmRot :Rotation

Left arm rotation, quaternion
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listeners

Event listeners. Typically world manager listens to changes, and moves objects around.
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loadListeners

Load listeners, functions that trigger after the mesh or script is loaded. Managed by WorldManager. CHECKME SoC
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mesh :string|null

URL of 3D mesh
Type:
  • string | null
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name :string

Client name, must be unique
Type:
  • string
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permanent :boolean

Default false, permanent objects remain in the scene forever
Type:
  • boolean
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picture :string|null

avatar picture url
Type:
  • string | null
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position :Point

Position, Point
Type:
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properties

Custom properties of an object - shared transient object
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rightArmPos :Point

Right arm position
Type:
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rightArmRot :Rotation

Right arm rotation, quaternion
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rotation :Rotation|null

Rotation
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scale :Point|null

Scale, Point
Type:
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sceneProperties :SceneProperties

Scene properties
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script :string|null

URL of dynamically loaded script
Type:
  • string | null
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temporary :boolean

Everything created by guest client is by default temporary
Type:
  • boolean
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tokens

Private tokens, map of strings
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userHeight :number

User height, default 1.8
Type:
  • number
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video :boolean

Does this client have video avatar, default false
Type:
  • boolean
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VRSPACE

Handy reference to VRSpace instance
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Methods

addListener()

Add a change listener to the object.
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addLoadListener()

Add a load listener function to the object. Triggers immediatelly if mesh/script has already loaded (_isLoaded is true).
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getNameOrId()

Handy function, returns name if not null, else class and id
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notifyListeners()

Called when server sends notification that the object has changed. Notifies all listeners of object and changes.
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notifyLoadListeners()

Triggers all load listeners
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publish()

Publish the object to the server. Can be used only on new objects.
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removeListener()

Remove the listener.
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removeLoadListener()

Remove a load listener.
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